Stealth Checklist

Back to guides

Run through these 5 checks before every heist. If the team can answer each one out loud, the run stays calm.

Gnomes preparing to sneak into a house at night
1
Confirm scout and hauler roles before entering.

Unassigned roles cause two gnomes to fight over the same door.

2
Agree on a noise budget and a hard retreat signal.

Without a retreat word, one player’s chaos drags the whole team.

3
Use a single entry route until the scout confirms safe zones.

Multiple entries multiply detection chances.

4
Stagger loot pickups to avoid stacking noise spikes.

Two pickups at once is louder than two pickups 5 seconds apart.

5
Exit early if a revive is needed — don’t split during panic.

Splitting under pressure leads to a full wipe.

Copy-paste for voice chat
PRE-RUN STEALTH CHECK:
[ ] Roles assigned (scout / hauler / distractor / anchor)
[ ] Noise budget agreed + retreat signal set
[ ] Single entry route confirmed by scout
[ ] Loot pickups staggered (no double grabs)
[ ] Exit-early rule: revive needed = everyone out

Checklist derived from community gameplay patterns observed in SMii7Y's session and Jozzoh's demo walkthrough. Core loop confirmed by Steam.

Last updated: February 2026