Role Playbook

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Clear roles prevent chaos. Assign these before every run and use the comms templates in voice chat.

Co-op crew coordinating during a run
👁️ScoutInformation + stealth
  • Enter first, clear the route, mark threats.
  • Call safe zones before the hauler moves.
  • Stay silent — no loot pickups until route is confirmed.
“Route clear to kitchen. Two hazards in hallway. Hauler go.”
📦HaulerCarry + efficiency
  • Move loot in waves, not all at once.
  • Keep the exit route clear at all times.
  • Coordinate with scout on timing between pickups.
“Grabbing 3 items kitchen. Need 10 seconds quiet.”
💥DistractorChaos + aggro management
  • Create noise away from the team to pull attention.
  • Buy time during task spikes or when hauler is exposed.
  • Know when to stop — over-distracting raises overall alert.
“Baiting upstairs now. You have 15 seconds on ground floor.”
🛡️AnchorSupport + recovery
  • Handle revives immediately — a downed gnome is a noise risk.
  • Watch flanks and cover blind spots the scout misses.
  • Call the retreat signal if the plan breaks down.
“Reviving in hallway. Everyone hold. 5 seconds.”
Copy-paste: role assignment
CREW ROLE ASSIGNMENT:
Scout:      _______________
Hauler:     _______________
Distractor: _______________
Anchor:     _______________

RETREAT SIGNAL: _______________
NOISE BUDGET:   Low / Medium / High

Roles derived from co-op patterns in daukey's co-op session and SMii7Y's gameplay. Rescue mechanic confirmed by Steam.

Last updated: February 2026