Role Playbook
Back to guidesClear roles prevent chaos. Assign these before every run and use the comms templates in voice chat.

👁️ScoutInformation + stealth
- • Enter first, clear the route, mark threats.
- • Call safe zones before the hauler moves.
- • Stay silent — no loot pickups until route is confirmed.
“Route clear to kitchen. Two hazards in hallway. Hauler go.”
📦HaulerCarry + efficiency
- • Move loot in waves, not all at once.
- • Keep the exit route clear at all times.
- • Coordinate with scout on timing between pickups.
“Grabbing 3 items kitchen. Need 10 seconds quiet.”
💥DistractorChaos + aggro management
- • Create noise away from the team to pull attention.
- • Buy time during task spikes or when hauler is exposed.
- • Know when to stop — over-distracting raises overall alert.
“Baiting upstairs now. You have 15 seconds on ground floor.”
🛡️AnchorSupport + recovery
- • Handle revives immediately — a downed gnome is a noise risk.
- • Watch flanks and cover blind spots the scout misses.
- • Call the retreat signal if the plan breaks down.
“Reviving in hallway. Everyone hold. 5 seconds.”
Copy-paste: role assignment
CREW ROLE ASSIGNMENT: Scout: _______________ Hauler: _______________ Distractor: _______________ Anchor: _______________ RETREAT SIGNAL: _______________ NOISE BUDGET: Low / Medium / High
Roles derived from co-op patterns in daukey's co-op session and SMii7Y's gameplay. Rescue mechanic confirmed by Steam.
Last updated: February 2026