Burglin' Gnomes Map Guide: Cottage vs Manor vs Estate
Back to guidesThe map you choose sets the difficulty for the entire run. Burglin' Gnomes has three map scales — Cottage, Manor, and Estate — each with different crew size recommendations, noise behavior, and extraction complexity. Pick the wrong map for your crew and you'll wipe before the first task is done. This guide breaks down what to expect from each scale so you can match the map to your team's experience.

Map scale comparison
Low base risk, but tight spaces mean noise carries fast.
Speed over stealth. Get in, grab T1 tasks, and exit. Fewer rooms means less scouting needed.
New crews learning the run loop, quick loot runs, solo practice.
Balanced risk. Multiple floors and corridors allow stealth routing but increase complexity.
Use the scout to clear each floor before the hauler moves in. Split tasks by floor to avoid backtracking.
Crews with role assignments down. The balanced size rewards coordination without punishing mistakes hard.
High base risk. Large maps mean longer runs, more detection windows, and harder extraction timing.
Split into two sub-teams (scout+hauler per wing). Set hard retreat signals and extraction checkpoints.
Experienced crews who have the role playbook memorized and communicate well in voice chat.
MAP QUICK PICK:
Cottage → 2-3 players, learning, speed runs
Manor → 3-4 players, standard runs, balanced
Estate → 4-5 players, experienced, full comms
RULE: If in doubt, pick one size smaller.
A clean small run beats a wiped big run.FAQ
Cottage (small), Manor (medium), and Estate (large). Each requires different crew sizes and strategies.
Cottage. Fewer rooms, shorter runs, and less coordination needed. Start with 2–3 players.
4–5 experienced players with clear role assignments and pre-planned extraction checkpoints. Use the Heist Planner to set it up.
Map descriptions based on the Steam store page and community gameplay observations from CaRtOoNz and SMii7Y.
Last updated: February 2026